The .app file
Last updated
Last updated
We are almost done creating a custom tattoo with the CCXL Tattoo Toolkit! There are just a few more things we need to take care ofโa rather easy step is configuring our .app file.
Go ahead, open it!
As you can see, we have an appearance definition for each variant of our tattoo (female and male) with when configuring our gameuiAppearanceInfo.
Go ahead and expand one of these appearance definitions:
visualTags should be consistent with the gender that the appearance definition is for.
Now, expand components and take a look at entGarmentSkinnedMeshComponent:
Despite the amount of things to look at here, you only need to verify that mesh points to the correct .mesh file, and meshAppearance calls the correct appearance in the mesh.
In this circumstance, name can be changed to anything ("Component" is the default name) but I like to keep it consistent with the meshAppearance.
For chest tattoos, the female appearance component is entMorphTargetSkinnedMeshComponent , but the process stays the same; instead of mesh you have morphResource, which should point to your .morphtarget file.
There isn't much to be changed here. Make sure that name is consistent with the appearance definition in your .inkcc from earlier. Ensure the path in resolvedDependencies points to your .mesh file, or .morphtarget for female chest tattoos, and has a "soft" flag (see why, ).
Verify the same for opposite gender and